User experience design can sometimes be a slippery term. With all the other often used terms that float around in its realm in the technology and web space: interaction design, information architecture, human computer interaction, human factors engineering, usability, and user interface design. People often end up asking “what is the difference between all these fields and which one do I need?” This article examines the term and field of user experience to plainly extrapolate its meaning and connect the dots with these other fields.
Formal Definition of User Experience
Before we begin to explore what the design of user experience is, it would help to first understand what the latter means:
User experience is a term used to describe the overall experience and satisfaction a user has when using a product or system. It most commonly refers to a combination of software and business topics, such as selling over the web, but it applies to any result of interaction design. Wikipedia definition
Based on this definition, then, user experience is the characterization of what a user feels while using any product, this can extend from a car to a mobile phone to a magazine or a child’s toy. Most commonly, however the specific term ‘user experience’ is applied to that of software, web applications and digital devices whereas the more general user-product experiences are referred to as ‘experience design.’
User Experience Design vs. Experience Design
User experience design is a subset of the broader field of experience design; the latter being defined as:
an approach to the design of products, services and environments based on a holistic consideration of the users’ experience. Experience design is therefore driven by consideration of the ‘moments’ of engagement between people and brands, and the memories these moments create. Also known as experiential marketing, customer experience design, experiential design, brand experience. Wikipedia definition
Based on this definition, experience design uses the interactions of customers with products, services and company branding to optimize the overall impressions left by these. User experience design takes a similar approach and applies it to a specific set of products– computer-related ones. For example, an experience designer may refine the customer service and ambience of a hotel, whereas a user experience designer will optimize the customer’s interaction when making a reservation online, interacting with the hotel website or will improve the staff’s systems for managing hotel operations. The key difference can be found in the examination of the word ‘user.’
We refer to a person as a user particularly in the case where he/she is operating a computer or similar device. Thus the ‘user experience’ refers to the overall impression, feelings, interactions that a person has while operating these systems. In the end this could break down to almost all electronic and mechanical products we own/use since they often rely on computers for their functioning; however, the term in practice has been specifically associated to the direct interactions with devices operated by specific peripherals and providing an interface for feedback via a screen. (It would be somewhat of a stretch to call a child playing with a toy a ‘user.’)
For the purposes of this article, we will focus on the user experience design as it relates to technology interactions, primarily with mobile device applications, desktop applications, and web sites and web applications.
User Experience Design vs. Interaction Design, Information Architecture, Human-Computer Interaction, Human Factors Engineering, Usability and User Interface Design
User experience design is a complex field that is not exactly discrete from all the others mentioned. In essence, user experience draws from each of these fields in order to address the various aspects of a user’s experience. If the user experience is meant to describe the user’s satisfaction with a product, there are a few key elements which need to be addressed. Some of these elements include:
- The fluidity of interactions
- The ability to easily input information
- A quick response time from the system
- An intuitive workflow
- The comprehensibility of the information and features
- A quick and easy progression to feeling comfortable with the system (short learning curve)
- The accuracy of the information presented (correct computational output and proper conveyance)
- The pleasing appearance of the interface
Each of these elements makes up a large part of the user experience. Each is made effective due to the design contributions from each of the following fields:
- Interaction design
- Information architecture
- Usability
- Human computer interaction
- Human factors engineering
- User interface design
User experience is the culmination of all of these parts into one field. Although, user experience design does not wholly contain these fields (that is to say, some research and practices in each of these fields falls outside the realm of the user experience) it does serve to unite many of the principles so as to improve each of the facets of the user experience.
Let us examine each of these fields in turn to see how they affect the user experience design:
Interaction Design
Interaction design is a sub-discipline of design which examines the role of embedded behaviors and intelligence in physical and virtual spaces as well as the convergence of physical and digital products. Sometimes referred to by the acronyms “IxD” or “iD” Wikipedia definition
As defined above, interaction design examines behaviors in physical and virtual spaces. Although in practice, this term is generally interchangeable with user experience design due to the great similarities in process and deliverables, the two are distinct.
Interaction design focuses on designing behaviors in which two entities are involved; these entities are not limited to human and computer pairs as is the case with user experience design. Furthermore, when interaction design involves humans and computers, the focus is on designing a set of tasks; and thus is a very task-oriented process. For user experience design, this designing of tasks and behaviors is one aspect of creating a full experience, but extends beyond it to incorporate other aspects, such as the effects of branding and more passive activities such as viewing a video clip or listening to a song.
The interaction design is crucial for a successful and overall satisfying experience; however, it does not account for the overall structural design, business marketing and some aspects of the presentation of information which affect the user’s experience with the system.
Facets covered
- The fluidity of interactions
- An intuitive workflow
- The comprehensibility of the information and features
- A quick and easy progression to feeling comfortable with the system (short learning curve)
Information Architecture
Information Architecture (IA) is the art and science of structuring knowledge (technically data), and defining user interactions. Wikipedia definition
Information architecture originated from library science where it is still employed. Many aspects of information architecture fall outside of the technology space where user experience resides; however, information architecture remains a key aspect in designing the user experience. Taxonomies and organization of data within the system improve the accessibility of data and thus enhance the overall usability, which in turn reflects positively on the user’s experience. Based on the definition, we see that information architecture is also intertwined with interaction design. A system will be more intuitive and pleasing to the user if the organization of information is logical and understandable.
Facets covered
- The comprehensibility of the information and features
- A quick and easy progression to feeling comfortable with the system (short learning curve)
- The accuracy of the information presented
Usability
Usability is the measure of the ease with which particular people can employ a particular tool or other human-made object in order to achieve a particular goal. Usability can also refer to the methods of measuring usability and the study of the principles that may predict whether an object is found usable in practice. Wikipedia definition
Usability is also a subset of the user experience but is not wholly contained by it either. As defined above, usability relates to all tools made by humans, and can thus extend to a fork, hammer or other non-digital device. The section of usability that intersects with user experience design is that which speaks to the human’s ability to use a system or application. Usability has a great impact in creating a positive user experience; however, it should be noted that a system can be usable, but create a poor user experience.
Facets covered
- The fluidity of interactions
- The ability to easily input information
- An intuitive workflow
- The comprehensibility of the information and features
- A quick and easy progression to feeling comfortable with the system (short learning curve)
Accessibility
Accessibility is a general term used to describe how easy it is for people to get to, use, and understand things. It is not to be confused with usability which is used to describe how easily a thing can be used by any type of user. One meaning of accessibility specifically focuses on people with disabilities, but there are other meanings… Wikipedia definition
Although not a field of its own, it is important to note that accessibility also contributes to the overall user experience, to increase the likelihood of a wide-spread satisfactory user-experience. Accessibility is wholly contained by usability and is important at all levels of product design.
Facets covered
- The fluidity of interactions
- The ability to easily input information
- The comprehensibility of the information and features
- A quick and easy progression to feeling comfortable with the system (short learning curve)
Human-Computer Interaction
Human-computer interaction (HCI) is the study of interaction between people (users) and computers. It is an interdisciplinary subject, relating computer science with many other fields of study and research. Wikipedia definition
Human-computer interaction is a great contributor to user experience design by providing key research findings which can inform the improvement of systems for people. HCI extends to incorporate more integrated interactions between humans and computers which are generally not covered in the practice of user experience, such as interactions with physical devices.
Facets covered
- The fluidity of interactions
- The ability to easily input information
- A quick response time from the system
- A quick and easy progression to feeling comfortable with the system (short learning curve)
- The accuracy of the information presented
Human Factors Engineering
Human factors engineering, also referred to as Ergonomics is the study of optimizing the interface between human beings, and the designed objects and environments they interact with. Wikipedia definition
Human factors engineering affect user experience design in a similar fashion as human-computer interaction: providing insights into other aspects of devices and input designs which can affect the user’s interaction and overall experience. User experience designers and human factors engineers often collaborate to combine expertise to create a full-fledged system on the physical and virtual levels.
Facets covered
- The fluidity of interactions
- The ability to easily input information
- An intuitive workflow
- A quick and easy progression to feeling comfortable with the system (short learning curve)
User Interface Design
User interface design is the overall process of designing the interaction between a human (user) and a machine (computer). It includes graphic design, information design and a wide variety of usability methods. Wikipedia definition
User interface design falls in the center of all of these fields. This is the ultimate goal for all: create an optimized mechanism for interfacing between the user and the system.
Facets covered
- The fluidity of interactions
- An intuitive workflow
- The comprehensibility of the information and features
- The pleasing appearance of the interface
Assembling the Puzzle
The diagram below presents the correlation of the fields examined above:

User Experience Design as a Form of Design
Now that we have an understanding of user experience and how its design relates to the various fields surrounding it, let us look at the process and how this field is a form of design.
Based on a single or series of interactions and first-hand impressions with a product, or system, users create a rich experience that can be satisfactory, engaging, enjoyable, etc. When we begin to speak about the design of this experience, we are referring to the planning and construction of the various parts that will affect the experience. The design consists of a strong framework with visual elements and cues for added clarity and richness.
There are many factors which need to be taken into account when designing the user experience. We have examined some of the aspects from the perspective of the user above; however ther are others that must be examined as well, and from various perspectives. The design elements outlined by Jesse James Garrett are summarized as:
- User’s needs and site (business) objectives
- Content requirements and functional specifications
- Information architecture and interaction design
- Interface, navigation and information design
- Visual design
Due to the wide spectrum of elements that need to be considered when designing a user experience, the field encompasses many disciplines ranging from marketing and business to aspects of graphic design to ethnography, linguistics and psychology to computer science and much more.
Examining the design process through the 5 elements:
By investigating how the user’s needs align with that of the business objectives and vice versa, user experience designers can refine the foundation of the design: what exactly are we making and why? In order to answer this question, designers must first discover who these users are which results in the definition of user personas. With user personas and system goals in hand, step 1 is complete.
Once the goals of the system have been solidified, the next phase is to formulate the system design: what features will this system have, how should they work and how should they be organized? This step encompasses the content requirements, navigation, structural interface design, interaction design and functional specifications. In order to fully design the experience, these basic blueprints are put in place and signify the skeletal foundation of the system. Steps 2, 3 and 4 are now complete producing a skeleton which includes functional specifications documents, content matrices, wireframes, sitemaps and task flows. With the skeleton of the user experience in place all that remains is skinning or the visual design, which further enhances the overall experience.
For another perspective on user experience design, read “How to Quantify the User Experience”. There are many articles which deconstruct this principle, but they all revolve around the idea of user experience design as a multi-faceted approach aimed at making products more pleasing for people to use.
As articulated above, the field of user experience design takes a broad approach to the enhancement of products, combining elements from various fields to create an optimal and well-rounded experience. This holistic methodology is often more adept at helping to reach a set of goals that encompass passive and active user interactions–goals determined both by users and the business or organization.
90 Comments
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I have read most of your blog and is for me a really usful reference tool for research in the field of design.
I am a student at Dundee university studying innovative product design in my second year. I am to set up a blog everyweek of our design history lectures. Check it out to share and comment (2 Blogs maybe 3) at http://imdipd.blogspot.com/. My user name is DonLobania.
In am going to post a similar blog to this one upon my theory of observational research. Hope to hear from you soon
IMRAN LOBANIA
Wow, such an impressive article – honestly, great writeup.
I think this will go a long way in explaining exactly what you guys do as I think may folks out there are a little fuzzy on the subject.
I also really like your detailed definitions on usability and accessibility – I find a lot of the usability gurus out there are more concerned about making the bad adequate and not the adequate excellent. This can be quite frustrating because the advice usually results in “dummying down” sites rather than coming up with genuinely unique ideas to increase the ease of interaction with a site. This lack of creativity be one of the reasons the creative sector can become frustrated with usability folks.
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You make some useful distinctions that often go overlooked. However, one thought occurred to me as I read your differentiation of experience design from user experience design. As many of the tangible objects we interact with from day to day, i.e. rooms, houses, chairs, appliances, incorporate computing and connectivity into their functionality it seems to me that user experience design dissolves into experience design as an approach.
Thanks for the great comments, everyone.
Imran, I am glad that you have found our articles useful and will be sure to read yours as well – there is much to be written in terms of observational research.
PJ, I cannot agree with you more that the field of usability has a long way to go. The biggest issue is that it is often an uphill battle when practicing such fields as many companies do not want to invest in it, primarily because of short sightedness. Because of this, practitioners do end up only getting sites to an adequate position rather than refining the full accessibility and overall usability of a product. As more companies get recognized for their attention to these details, and the monetary value becomes more evident, we may see an elevation of this field as a whole. The great thing is that while the practical world is catching up there is much research and findings being made and waiting to be harnessed; of worthy mention is http://psychology.wichita.edu/surl/
Larry, also a very great point, and I agree that the separation between experience design and user experience design is blurring with each new innovation that is made in our everyday products. The two are certainly beginning to merge as technology begins to more greatly impact those items that were reserved for experience design; however, the complexity of these items and their prevalence in everyday life is still at their beginning stages and we are sure to see a lot more to come…
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Useful and clear article for understanding, thanks.
I’d love to see this on eioba.com .
Whats is the difference between Graphic/Web Design and User Interface Design
Faisal, this is also a big question that is out there which my article didn’t cover. We may address this in a longer writeup, but in general User Interface Design covers a wider spectrum of the design phase than Graphic Design.
To design the full user interface encompasses both the wireframing and the graphic design. Graphic design can be thought of the refinement and ultimate step to bringing an interface to its final state. Graphic designers can sometimes work with just the concept or work off of wireframes created in a prior step. Within graphic design, there are multiple facets as well: concept boards, mood templates, final graphic asset creation, etc., all of which are contained within User Interface Design. Hope this helps…
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Sorry, the first thing i noticed is that the font makes the text difficult to read.
Howard,
Thank you for your comment. Fonts have been studied to a great extent with perceived legibility, reading times and other factors that can affect the user experience (‘feel’, legibility across age groups, attractiveness etc.). Unfortunately, these studies are intrinsically subjective, and although they give a good sense of appeasing the masses, there will always be cases where the perception is different. We relied on SURL’s studies: http://psychology.wichita.edu/surl/usabilitynews/3S/font.htm and http://psychology.wichita.edu/surl/usabilitynews/41/onlinetext.htm when choosing our font, considering branding, reading times, perceived legibility and variance in font size.
Although Arial, Courier, Verdana and Georgia are generally perceived as the most legible web fonts, we chose to use Tahoma for its faster reading times, elegance, business appearance, strength in multiple font sizes and, yes, its perceived legibility with those factors.
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Very nice article. I just have a few questions. Under “User Experience vs. Experience Design” you talk about “Experience Design” being interaction of customers with products, services and company branding…etc., while “User Experience Design” applies to a specific set if products… But under “Interaction Design”, you state that “User Experience Design” extends beyond that.. such as effects of branding, etc. Was this suppose to say “Experience Design”?
Relating to the point about a child not being a “user”, when it comes to a toy, I agree and the reason for that is “function”. A toy’s function is entertainment (unless it is an educational toy, then the kid can be a user). Entertainment is pleasurable personal experience and cannot be garuanteed because everybody has their own preferences for a pleasurable experience, while a tool with a goal is measured by its effectiveness of users reaching the goals, defined by the tool. I think it probably boils down to that with pleasure, I define the goal, while with a product created with a goal, it is defined by the creator of the product.
AJK, thanks for the comments. The line in question actually is correct. User Experience Design should take into account some elements of branding; not in the sense of colors and aesthetic styles, but in the sense of feeling and impressions. That is, uxd should examine what impression of the brand the user will be left with based on the experience that he/she has with the product.
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Great, thorough writeup. Outstanding, actually. The only thing I may add is Don Norman’s intended interpretation (if we grant him his claim to its invention, and why not?); “I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person‚Äôs experience with the system including industrial design graphics, the interface, the physical interaction and the manual.”
Also, there is the historical aspect, which is seldom discussed: why web designers glommed on to the term and, though not originally intended to be exclusively digital, no other profession seems interested in it, despite some hybrid (product/industrial + digital/interaction design) service companies applying it to design of either digital or analog products: http://uxdesign.com/about-user-experience-design/article/what-is-ux/4
A handy content on UX Designs. Very well said about UX in simpler terms which make easy for a UX Entry Professional to understand.
A great article guys. Really in-depth, yet digestible.
Thanks,
Stu Collett.
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Hi Guys, great Article..
can you suggest any good books or websites
Hey, thanks a lot for putting an article like this, I’ve read and read a lot of thing to understand this subjective concept, but this article makes a good explanation of all the chunks and ideas that are spread around in the web.
One thing that is usually missing is some bibliography, for the people above that want some source of books, I’ve found this place called UX Zeitgeist, by rosenfeld media( yeah, Lou rosenfel) , which has a nice ranking on books related to UX, the books are selected by a community of people involved in the field, go check it out and see for yourself, really cool and helpful =) :
http://www.rosenfeldmedia.com/zeitgeist/book/index
Edward
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Great article.Can you give me reference to an example of User Experience Design, I can use to explain to my students thanks Prof mahabala
Very nice article indeed.
Thanks for the info and the correlation chart.
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This is great! I’ll use this as a reference for sure!
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Useful post..
thanks for sharing…
Man, was this a hard read 😛 – full of somewhat abstract terms – but I think I took something away from it anyhow. Cheers for having a stab at it. The Venn diagram is something that’s really useful. I’ll keep that for reference.
I think the Information Architecture paragraph is spot on. I’m finding it harder and harder to relate the projects these days if there’s no SA outlining the website (system) in the first place. I really think anyone building mid-to-large scale websites these days that doesn’t have a SA keyed down is f**king mad. Form over function all the way, the alternative is so much more painful.
L
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Great vocab, well written. I just sent this link to a couple buddies. I will read this a couple of times I am sure. Good ideas with the Inter Face Design. Thanks for the work.
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A wonderful article. Can you suggest any good books on UI designing and UI guidelines / standards?
Thanks,
Best,
Veeranna Ronad.
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Good Article to get an exposure.
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Wikipedia is NOT a reliable source of information. Open a book.
Fair enough comment xo
I think you will find that these definitions are pretty consistent with industry thoughts and writings (both through new media and traditional print). But your criticism is duly noted!
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Great article that clarified the terms from my deep confusion. Thanks!
Other contributions to UX besides IA, IxD, usability, HCI:
– Information Design, Media Design
– Communication Design, Branding
– Content Strategy
– Business Analysis
– Requirements Engineering
UX Design as a flavor of Experience Design makes contributions to the fields of
– Service Design
– Customer Experience
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Here is an introduction on User Experience:
http://abcofdesign.com/2008/07/user-experience-introduction.html
thanks for this source.
U r right. Awesome design depend on our Experience. i’m also designer of web sites. i do agree with u. nice post it’ll help full for designer.
This is one of the most comprehensive article I have ever read on User Experience.
Wonderful article !!
Excellent explanation (although not very usable 😉
Great to see a thoroughly researched and unified theory on the complex field we’re working in. Sometimes it’s easy even for we practitioners to forget where the boundaries lie 😉
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